Changelog
This is a list of updates H1-Mod has, and the changes through the updates. New updates will be prompted via a popup in the main menu when you open H1-Mod.
v2.0.3
Changes
- Fixed custom images
- Reimplement original color codes & add new ones (find the color codes here!)
v2.0.2
Changes
- Added com_waitEndFrameModedvar
- Added brandingdvar
- Added r_reflectionProbeGenerate
- Stat & prestige reset no longer crash game
- tag_weapon hack enabled for Release
- Server browser shows map name in red text if missing & shows colored ping
- Fix Exceeded limit of X localize assetserror (Singleplayer)
- Fix Depot credits not accumulating in certain gamemodes
- Fix clients on same network infinite loading into match
- Fix out of memory error
- Added sensitivity slider
- Add line & column errors for GSC errors (developer_scriptmust be enabled)
- & other non-important fixes & changes ๐ธ
Changes (Debug)
- Added cg_drawMaterial
- Added vision & fog editor + asset viewer (Multiplayer, F11 to open)
- Fix Singleplayer not launching on Debug
v2.0.1
Changes
- Fix gsc
- Fix UI popups
- and other small changes
- Added sv_discordImageUrl&sv_discordImageTextfor servers to show off in Discord RPC
v2.0.0
Changes
- Added Wine (and Proton) compatibility
- Added custom zone loading
- Added usermap/mod downloading- Added popup prompt to accept/deny downloading 3rd-party content
 
- Added GSC support- Reimplement GSC functions (print,println,assert,assertex,logprint)
- Added custom GSC functions/methods (check our custom functions section)
 
- Reimplement GSC functions (
- Added bouncing to Singleplayer
- Added "Unlock All" button in Singleplayer
- Added Team Balance from MW3
- Added client language localizations
Minor changes
- Game log logging is now built into the client
- Branding changes
- Added new universal font
- Game localization changes
- UI changes- In-game menu blur changes- Singleplayer: Less background blur
- Multiplayer: Blur completely removed
 
- Scoreboard compatibility patches
 
- In-game menu blur changes