Changelog
This is a list of updates H1-Mod has, and the changes through the updates. New updates will be prompted via a popup in the main menu when you open H1-Mod.
v2.0.2
Changes
- Added
com_waitEndFrameMode
dvar - Added
branding
dvar - Added
r_reflectionProbeGenerate
- Stat & prestige reset no longer crash game
- tag_weapon hack enabled for Release
- Server browser shows map name in red text if missing & shows colored ping
- Fix
Exceeded limit of X localize assets
error (Singleplayer) - Fix Depot credits not accumulating in certain gamemodes
- Fix clients on same network infinite loading into match
- Fix out of memory error
- Added sensitivity slider
- Add line & column errors for GSC errors (
developer_script
must be enabled) - & other non-important fixes & changes ๐ธ
Changes (Debug)
- Added
cg_drawMaterial
- Added vision & fog editor + asset viewer (Multiplayer, F11 to open)
- Fix Singleplayer not launching on Debug
v2.0.1
Changes
- Fix gsc
- Fix UI popups
- and other small changes
- Added
sv_discordImageUrl
&sv_discordImageText
for servers to show off in Discord RPC
v2.0.0
Changes
- Added Wine (and Proton) compatibility
- Added custom zone loading
- Added usermap/mod downloading
- Added popup prompt to accept/deny downloading 3rd-party content
- Added GSC support
- Reimplement GSC functions (
print
,println
,assert
,assertex
,logprint
) - Added custom GSC functions/methods (check our custom functions section)
- Reimplement GSC functions (
- Added bouncing to Singleplayer
- Added "Unlock All" button in Singleplayer
- Added Team Balance from MW3
- Added client language localizations
Minor changes
- Game log logging is now built into the client
- Branding changes
- Added new universal font
- Game localization changes
- UI changes
- In-game menu blur changes
- Singleplayer: Less background blur
- Multiplayer: Blur completely removed
- Scoreboard compatibility patches
- In-game menu blur changes